

Chapter Eight, The Dreamlands Grimoire, completes the background section by listing artifacts, tomes, and spells which can be found in the fantastical world of dreams.It lists the gods worshiped there, from the Lesser Dreamlands Deities to the fearsomeÛöOuter Gods.


Chapter Four, Gazetteer of the Dreamlands, offers a geographical survey of the Dreamlands by examining the distinct regions of: The East, The North, Oriab, The Seas, The South, The West, The Moon, The Underworld, and Worlds Beyond.

In doing so it introduces many of the people and places in the Dreamlands. It traces the journey of Randolph Carter when he searched for Unknown Kadath. Chapter Three, The Dream-Quest of Randolph Carter, provides a travelogue of the Dreamlands.Chapter Two, The Atmosphere of Dreams, outlines a number of styles of Dreamlands keeping, and also offers some options for integrating Dreamlands adventures into an ongoing Waking World campaign.Chapter One, Through the Gate of Deeper Slumber, describes how to get to the Dreamlands, some of the basic rules that apply there, and how to leave afterward.Includes the adventures "Pickmans Student" "The Lemon Sails" " To Sleep, Perchance to Dream" "Season of the Witch" "The Land of Lost Dreams" "Captives of Two Worlds". Includes a travelogue of the Dreamlands, a huge gazetteer, Dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters dwelling within the Dreamlands, descriptions of the Dreamlands gods and their cults, six adventures to help jump start a Dreamlands campaign, and a map of the Dreamlands by Andy Hopp. Lovecraft's Dreamlands provides everything needed for Call of Cthulhu or Cthulhu Dark Ages investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Roleplaying Beyond the Veil of Sleep We all dream.
